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The Games Machine 96
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SAMPLE.cnn
< prev
Wrap
Text File
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2000-03-28
|
17KB
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817 lines
LWO23D
;
; you can put comments on lines like this
; here's the base frame
#ANIM Base
#FPS 1
GM_Suit_BASE.lwo
;
; walking (hands at side) (20) 5 ft/sec
#ANIM walkA
#FPS 10
;GM_Suit_walkA_001.lwo
GM_Suit_walkA_002.lwo
;GM_Suit_walkA_003.lwo
GM_Suit_walkA_004.lwo
;GM_Suit_walkA_005.lwo
GM_Suit_walkA_006.lwo
;GM_Suit_walkA_007.lwo
GM_Suit_walkA_008.lwo
;GM_Suit_walkA_009.lwo
GM_Suit_walkA_010.lwo
;GM_Suit_walkA_011.lwo
GM_Suit_walkA_012.lwo
;GM_Suit_walkA_013.lwo
GM_Suit_walkA_014.lwo
;GM_Suit_walkA_015.lwo
GM_Suit_walkA_016.lwo
;GM_Suit_walkA_017.lwo
GM_Suit_walkA_018.lwo
;GM_Suit_walkA_019.lwo
GM_Suit_walkA_020.lwo
;
; running (15) 10 ft/sec
#ANIM run
#FPS 18
GM_Suit_RUN_003.lwo
GM_Suit_RUN_006.lwo
GM_Suit_RUN_009.lwo
GM_Suit_RUN_012.lwo
GM_Suit_RUN_015.lwo
GM_Suit_RUN_018.lwo
GM_Suit_RUN_021.lwo
GM_Suit_RUN_024.lwo
GM_Suit_RUN_027.lwo
GM_Suit_RUN_030.lwo
;
; crouch walk (17) 5 ft/sec
;#ANIM crouchwalk
;#FPS 10
;GM_Suit_crouchwalk_001.lwo
;GM_Suit_crouchwalk_002.lwo
;GM_Suit_crouchwalk_003.lwo
;GM_Suit_crouchwalk_004.lwo
;GM_Suit_crouchwalk_005.lwo
;GM_Suit_crouchwalk_006.lwo
;GM_Suit_crouchwalk_007.lwo
;GM_Suit_crouchwalk_008.lwo
;GM_Suit_crouchwalk_009.lwo
;GM_Suit_crouchwalk_010.lwo
;GM_Suit_crouchwalk_011.lwo
;GM_Suit_crouchwalk_012.lwo
;GM_Suit_crouchwalk_013.lwo
;GM_Suit_crouchwalk_014.lwo
;GM_Suit_crouchwalk_015.lwo
;GM_Suit_crouchwalk_016.lwo
;GM_Suit_crouchwalk_017.lwo
;
; crouch (3)
#ANIM crouchA
#FPS 6
GM_Suit_crouch_002.lwo
GM_Suit_crouch_004.lwo
GM_Suit_crouch_006.lwo
;
; standing up (3)
#ANIM crouchB
#FPS 6
GM_Suit_crouch_006.lwo
GM_Suit_crouch_004.lwo
GM_Suit_crouch_002.lwo
;
; crouch fire (5)
#ANIM crouchfire
#FPS 10
GM_Suit_crouchfire_006.lwo
GM_Suit_crouchfire_008.lwo
GM_Suit_crouchfire_010.lwo
GM_Suit_crouchfire_012.lwo
GM_Suit_crouchfire_014.lwo
;
; breathe (hands at side) (10)
#ANIM breatheA
#FPS 2.5
;GM_Suit_breatheA_003.lwo
GM_Suit_breatheA_006.lwo
;GM_Suit_breatheA_009.lwo
GM_Suit_breatheA_012.lwo
;GM_Suit_breatheA_015.lwo
GM_Suit_breatheA_018.lwo
;GM_Suit_breatheA_021.lwo
GM_Suit_breatheA_024.lwo
;GM_Suit_breatheA_027.lwo
GM_Suit_breatheA_030.lwo
;
; death forward (13)
#ANIM deathB
#FPS 10
GM_Suit_deathB_002.lwo
GM_Suit_deathB_004.lwo
GM_Suit_deathB_006.lwo
GM_Suit_deathB_008.lwo
GM_Suit_deathB_010.lwo
GM_Suit_deathB_012.lwo
GM_Suit_deathB_014.lwo
GM_Suit_deathB_016.lwo
GM_Suit_deathB_018.lwo
GM_Suit_deathB_020.lwo
GM_Suit_deathB_022.lwo
GM_Suit_deathB_024.lwo
GM_Suit_deathB_026.lwo
;
;death falling backward (9)
#ANIM deathA
#FPS 10
GM_Suit_deathA_008.lwo
GM_Suit_deathA_010.lwo
GM_Suit_deathA_012.lwo
GM_Suit_deathA_014.lwo
GM_Suit_deathA_016.lwo
GM_Suit_deathA_018.lwo
GM_Suit_deathA_020.lwo
GM_Suit_deathA_022.lwo
;
; hit head (7)
#ANIM hitA
#FPS 10
GM_Suit_hitA_004.lwo
;GM_Suit_hitA_006.lwo
GM_Suit_hitA_008.lwo
;GM_Suit_hitA_010.lwo
GM_Suit_hitA_012.lwo
;GM_Suit_hitA_014.lwo
GM_Suit_hitA_016.lwo
;
; hit torso (7)
#ANIM hitB
#FPS 10
GM_Suit_hitB_004.lwo
;GM_Suit_hitB_006.lwo
GM_Suit_hitB_008.lwo
;GM_Suit_hitB_010.lwo
GM_Suit_hitB_012.lwo
;GM_Suit_hitB_014.lwo
GM_Suit_hitB_016.lwo
;
; hit left shoulder (8)
#ANIM hitC
#FPS 10
GM_Suit_hitC_002.lwo
;GM_Suit_hitC_004.lwo
GM_Suit_hitC_006.lwo
;GM_Suit_hitC_008.lwo
GM_Suit_hitC_010.lwo
;GM_Suit_hitC_012.lwo
GM_Suit_hitC_014.lwo
;GM_Suit_hitC_016.lwo
;
; hit left leg (8)
#ANIM hitD
#FPS 10
GM_Suit_hitD_002.lwo
;GM_Suit_hitD_004.lwo
GM_Suit_hitD_006.lwo
;GM_Suit_hitD_008.lwo
GM_Suit_hitD_010.lwo
;GM_Suit_hitD_012.lwo
GM_Suit_hitD_014.lwo
;GM_Suit_hitD_016.lwo
;
; hit right shoulder (8)
#ANIM hitE
#FPS 10
GM_Suit_hitE_002.lwo
;GM_Suit_hitE_004.lwo
GM_Suit_hitE_006.lwo
;GM_Suit_hitE_008.lwo
GM_Suit_hitE_010.lwo
;GM_Suit_hitE_012.lwo
GM_Suit_hitE_014.lwo
;GM_Suit_hitE_016.lwo
;
; hit right leg (8)
#ANIM hitF
#FPS 10
GM_Suit_hitF_002.lwo
;GM_Suit_hitF_004.lwo
GM_Suit_hitF_006.lwo
;GM_Suit_hitF_008.lwo
GM_Suit_hitF_010.lwo
;GM_Suit_hitF_012.lwo
GM_Suit_hitF_014.lwo
;GM_Suit_hitF_016.lwo
;
; hit head back (7)
#ANIM hitG
#FPS 10
GM_Suit_hitG_004.lwo
;GM_Suit_hitG_006.lwo
GM_Suit_hitG_008.lwo
;GM_Suit_hitG_010.lwo
GM_Suit_hitG_012.lwo
;GM_Suit_hitG_014.lwo
GM_Suit_hitG_016.lwo
;
; hit torso back (7)
#ANIM hitH
#FPS 10
GM_Suit_hitH_004.lwo
;GM_Suit_hitH_006.lwo
GM_Suit_hitH_008.lwo
;GM_Suit_hitH_010.lwo
GM_Suit_hitH_012.lwo
;GM_Suit_hitH_014.lwo
GM_Suit_hitH_016.lwo
;
; idleA Trenchcoat flapping in breeze (15)
; THIS IS A BLEND CYCLE...BLEND TO breatheA OR breatheB
;#ANIM idleA
;#FPS 6
;GM_Suit_idleA_002.lwo
;GM_Suit_idleA_004.lwo
;GM_Suit_idleA_006.lwo
;GM_Suit_idleA_008.lwo
;GM_Suit_idleA_010.lwo
;GM_Suit_idleA_012.lwo
;GM_Suit_idleA_014.lwo
;GM_Suit_idleA_016.lwo
;GM_Suit_idleA_018.lwo
;GM_Suit_idleA_020.lwo
;GM_Suit_idleA_022.lwo
;GM_Suit_idleA_024.lwo
;GM_Suit_idleA_026.lwo
;GM_Suit_idleA_028.lwo
;GM_Suit_idleA_030.lwo
;
; idleA Trenchcoat flapping in strong wind (10)
; THIS IS A BLEND CYCLE...BLEND TO BREATHA OR BREATHEB
;#ANIM idleB
;#FPS 6
;GM_Suit_idleB_003.lwo
;GM_Suit_idleB_006.lwo
;GM_Suit_idleB_009.lwo
;GM_Suit_idleB_012.lwo
;GM_Suit_idleB_015.lwo
;GM_Suit_idleB_018.lwo
;GM_Suit_idleB_021.lwo
;GM_Suit_idleB_024.lwo
;GM_Suit_idleB_027.lwo
;GM_Suit_idleB_030.lwo
;
#ANIM Phoneme
GM_Suit_Phoneme_Normal.lwo
;
#ANIM AG
GM_Suit_Phoneme_AG.lwo
;
#ANIM E
GM_Suit_Phoneme_E.lwo
;
#ANIM F
GM_Suit_Phoneme_F.lwo
;
#ANIM M
GM_Suit_Phoneme_M.lwo
;
#ANIM O
GM_Suit_Phoneme_O.lwo
;
#ANIM T
GM_Suit_Phoneme_T.lwo
;
#ANIM UW
GM_Suit_Phoneme_UW.lwo
;
#ANIM Blink (2)
#FPS 10
GM_Suit_Blink01.lwo
GM_Suit_BASE.lwo
;
;crawl (8)
;#ANIM Crawl
;#FPS 10
;GM_Suit_crawl_002.lwo
;GM_Suit_crawl_004.lwo
;GM_Suit_crawl_006.lwo
;GM_Suit_crawl_008.lwo
;GM_Suit_crawl_010.lwo
;GM_Suit_crawl_012.lwo
;GM_Suit_crawl_014.lwo
;GM_Suit_crawl_016.lwo
;
; shoot pistol animation (6)
#ANIM attackA
#FPS 15
GM_Suit_attackA_004.lwo
GM_Suit_attackA_006.lwo
GM_Suit_attackA_008.lwo
GM_Suit_attackA_010.lwo
GM_Suit_attackA_012.lwo
GM_Suit_attackA_014.lwo
;
; slash with knife\ throw rock animation (7)
#ANIM attackB
#FPS 10
GM_Suit_attackB_004.lwo
GM_Suit_attackB_006.lwo
GM_Suit_attackB_008.lwo
GM_Suit_attackB_010.lwo
GM_Suit_attackB_012.lwo
GM_Suit_attackB_014.lwo
GM_Suit_attackB_016.lwo
;
;head position up
#ANIM headup
GM_Suit_headup.lwo
;
;head position down
#ANIM headdown
GM_Suit_headdown.lwo
;
;head position left
#ANIM headleft
GM_Suit_headleft.lwo
;
;head position right
#ANIM headright
GM_Suit_headright.lwo
;
; running with pistol(15) 10 ft/sec
#ANIM rungun
#FPS 18
GM_Suit_rungun_003.lwo
GM_Suit_rungun_006.lwo
GM_Suit_rungun_009.lwo
GM_Suit_rungun_012.lwo
GM_Suit_rungun_015.lwo
GM_Suit_rungun_018.lwo
GM_Suit_rungun_021.lwo
GM_Suit_rungun_024.lwo
GM_Suit_rungun_027.lwo
GM_Suit_rungun_030.lwo
;
; gesture with left hand (9)
#ANIM handleft
#FPS 20
GM_Suit_handleft_002.lwo
GM_Suit_handleft_004.lwo
GM_Suit_handleft_006.lwo
GM_Suit_handleft_008.lwo
GM_Suit_handleft_010.lwo
GM_Suit_handleft_012.lwo
GM_Suit_handleft_014.lwo
GM_Suit_handleft_016.lwo
GM_Suit_handleft_018.lwo
;
; gesture with right hand (9)
#ANIM handright
#FPS 20
GM_Suit_handright_002.lwo
GM_Suit_handright_004.lwo
GM_Suit_handright_006.lwo
GM_Suit_handright_008.lwo
GM_Suit_handright_010.lwo
GM_Suit_handright_012.lwo
GM_Suit_handright_014.lwo
GM_Suit_handright_016.lwo
GM_Suit_handright_018.lwo
;
; gesture with both hands (9)
#ANIM handboth
#FPS 20
GM_Suit_handboth_002.lwo
GM_Suit_handboth_004.lwo
GM_Suit_handboth_006.lwo
GM_Suit_handboth_008.lwo
GM_Suit_handboth_010.lwo
GM_Suit_handboth_012.lwo
GM_Suit_handboth_014.lwo
GM_Suit_handboth_016.lwo
GM_Suit_handboth_018.lwo
;
#ANIM RubEyesStart (4)
#FPS 20
GM_Suit_RubEyes_001.lwo
GM_Suit_RubEyes_002.lwo
GM_Suit_RubEyes_003.lwo
GM_Suit_RubEyes_004.lwo
;
#ANIM RubEyes (8)
#FPS 7.5
GM_Suit_RubEyes_005.lwo
;GM_Suit_RubEyes_006.lwo
GM_Suit_RubEyes_007.lwo
;GM_Suit_RubEyes_008.lwo
GM_Suit_RubEyes_009.lwo
;GM_Suit_RubEyes_010.lwo
GM_Suit_RubEyes_011.lwo
;GM_Suit_RubEyes_012.lwo
;
#ANIM RubEyesStop (4)
#FPS 15
GM_Suit_RubEyes_004.lwo
GM_Suit_RubEyes_003.lwo
GM_Suit_RubEyes_002.lwo
GM_Suit_RubEyes_001.lwo
;
; sitting down (5)
#ANIM sitA
#FPS 3
GM_Suit_sit_002.lwo
GM_Suit_sit_004.lwo
GM_Suit_sit_006.lwo
GM_Suit_sit_008.lwo
GM_Suit_sit_010.lwo
;
; sitting (1)
#ANIM SitB
#FPS 15
GM_Suit_sit_010.lwo
;
; standing up (5)
#ANIM sitC
#FPS 3
GM_Suit_sit_010.lwo
GM_Suit_sit_008.lwo
GM_Suit_sit_006.lwo
GM_Suit_sit_004.lwo
GM_Suit_sit_002.lwo
;
; pickup (5)
#ANIM pickup
#FPS 5
GM_Suit_pickup_002.lwo
;GM_Suit_pickup_004.lwo
GM_Suit_pickup_006.lwo
;GM_Suit_pickup_008.lwo
GM_Suit_pickup_010.lwo
;GM_Suit_pickup_012.lwo
GM_Suit_pickup_014.lwo
;
; jump start
#ANIM jumpA
#FPS 10
GM_Suit_jump_001.lwo
GM_Suit_jump_002.lwo
GM_Suit_jump_003.lwo
;
; jump still
;#ANIM jumpb
;GM_Suit_jump_013.lwo
;
; jump land
#ANIM jumpc
#FPS 10
GM_Suit_jump_003.lwo
GM_Suit_jump_002.lwo
GM_Suit_jump_001.lwo
;
; running in a panic
#ANIM runpanic
#FPS 18
GM_Suit_runpanic_003.lwo
GM_Suit_runpanic_006.lwo
GM_Suit_runpanic_009.lwo
GM_Suit_runpanic_012.lwo
GM_Suit_runpanic_015.lwo
GM_Suit_runpanic_018.lwo
GM_Suit_runpanic_021.lwo
GM_Suit_runpanic_024.lwo
GM_Suit_runpanic_027.lwo
GM_Suit_runpanic_030.lwo
;
; pushbutton (11)
#ANIM pushbutton
#FPS 5
GM_Suit_pushbutton_002.lwo
;GM_Suit_pushbutton_003.lwo
GM_Suit_pushbutton_004.lwo
;GM_Suit_pushbutton_005.lwo
GM_Suit_pushbutton_006.lwo
;GM_Suit_pushbutton_007.lwo
GM_Suit_pushbutton_006.lwo
;GM_Suit_pushbutton_005.lwo
GM_Suit_pushbutton_004.lwo
;GM_Suit_pushbutton_003.lwo
GM_Suit_pushbutton_002.lwo
;
; reload weapon start (4)
#ANIM reloadA
#FPS 8
GM_Suit_reload_001.lwo
GM_Suit_reload_002.lwo
GM_Suit_reload_003.lwo
GM_Suit_reload_004.lwo
;
; reload weapon loop (4)
#ANIM reloadB
#FPS 8
GM_Suit_reload_005.lwo
GM_Suit_reload_006.lwo
GM_Suit_reload_007.lwo
GM_Suit_reload_008.lwo
;
; reload weapon end (7)
#ANIM reloadC
#FPS 10
GM_Suit_reload_009.lwo
GM_Suit_reload_010.lwo
GM_Suit_reload_011.lwo
GM_Suit_reload_012.lwo
GM_Suit_reload_013.lwo
GM_Suit_reload_014.lwo
GM_Suit_reload_015.lwo
;
; swimming (12)
;#ANIM swimming
;#FPS 15
;GM_Suit_swim_001.lwo
;GM_Suit_swim_002.lwo
;GM_Suit_swim_003.lwo
;GM_Suit_swim_004.lwo
;GM_Suit_swim_005.lwo
;GM_Suit_swim_006.lwo
;GM_Suit_swim_007.lwo
;GM_Suit_swim_008.lwo
;GM_Suit_swim_009.lwo
;GM_Suit_swim_010.lwo
;GM_Suit_swim_011.lwo
;GM_Suit_swim_012.lwo
;
; treading water (12)
#ANIM treadwater
#FPS 15
GM_Suit_treadwater_001.lwo
GM_Suit_treadwater_002.lwo
GM_Suit_treadwater_003.lwo
GM_Suit_treadwater_004.lwo
GM_Suit_treadwater_005.lwo
GM_Suit_treadwater_006.lwo
GM_Suit_treadwater_007.lwo
GM_Suit_treadwater_008.lwo
GM_Suit_treadwater_009.lwo
GM_Suit_treadwater_010.lwo
GM_Suit_treadwater_011.lwo
GM_Suit_treadwater_012.lwo
;
; shooting while treading (12)
#ANIM treadattackA
#FPS 15
GM_Suit_treadattackA_001.lwo
GM_Suit_treadattackA_002.lwo
GM_Suit_treadattackA_003.lwo
GM_Suit_treadattackA_004.lwo
GM_Suit_treadattackA_005.lwo
GM_Suit_treadattackA_006.lwo
GM_Suit_treadattackA_007.lwo
GM_Suit_treadattackA_008.lwo
GM_Suit_treadattackA_009.lwo
GM_Suit_treadattackA_010.lwo
GM_Suit_treadattackA_011.lwo
GM_Suit_treadattackA_012.lwo
;
; hit front while treading (6)
#ANIM treadhitA
#FPS 10
GM_Suit_treadhitA_002.lwo
;GM_Suit_treadhitA_004.lwo
GM_Suit_treadhitA_006.lwo
;GM_Suit_treadhitA_008.lwo
GM_Suit_treadhitA_010.lwo
;GM_Suit_treadhitA_012.lwo
;
; hit back while treading (6)
#ANIM treadhitB
#FPS 10
GM_Suit_treadhitB_002.lwo
;GM_Suit_treadhitB_004.lwo
GM_Suit_treadhitB_006.lwo
;GM_Suit_treadhitB_008.lwo
GM_Suit_treadhitB_010.lwo
;GM_Suit_treadhitB_012.lwo
;
; death in water (16)
#ANIM treaddeath
#FPS 10
;GM_Suit_treaddeath_002.lwo
GM_Suit_treaddeath_003.lwo
;GM_Suit_treaddeath_004.lwo
GM_Suit_treaddeath_005.lwo
;GM_Suit_treaddeath_006.lwo
GM_Suit_treaddeath_007.lwo
;GM_Suit_treaddeath_008.lwo
GM_Suit_treaddeath_009.lwo
;GM_Suit_treaddeath_010.lwo
GM_Suit_treaddeath_011.lwo
;GM_Suit_treaddeath_012.lwo
GM_Suit_treaddeath_013.lwo
;GM_Suit_treaddeath_014.lwo
GM_Suit_treaddeath_015.lwo
;GM_Suit_treaddeath_016.lwo
GM_Suit_treaddeath_017.lwo
;
; cower start (4)
#ANIM cowerA
#FPS 20
GM_Suit_cower_002.lwo
GM_Suit_cower_003.lwo
GM_Suit_cower_004.lwo
GM_Suit_cower_005.lwo
;
; cower still (1)
#ANIM cowerB
GM_Suit_cower_006.lwo
;
; cower back to stand (4)
#ANIM cowerC
#FPS 20
GM_Suit_cower_005.lwo
GM_Suit_cower_004.lwo
GM_Suit_cower_003.lwo
GM_Suit_cower_002.lwo
;
; sidearm slash/throw (13)
#ANIM attackC
#FPS 20
GM_Suit_attackC_002.lwo
GM_Suit_attackC_003.lwo
GM_Suit_attackC_004.lwo
GM_Suit_attackC_005.lwo
GM_Suit_attackC_006.lwo
GM_Suit_attackC_007.lwo
GM_Suit_attackC_008.lwo
GM_Suit_attackC_009.lwo
GM_Suit_attackC_010.lwo
GM_Suit_attackC_011.lwo
GM_Suit_attackC_012.lwo
GM_Suit_attackC_013.lwo
GM_Suit_attackC_014.lwo
;
; strafe while shooting (15)
#ANIM strafe
#FPS 18
GM_Suit_strafe_003.lwo
GM_Suit_strafe_006.lwo
GM_Suit_strafe_009.lwo
GM_Suit_strafe_012.lwo
GM_Suit_strafe_015.lwo
GM_Suit_strafe_018.lwo
GM_Suit_strafe_021.lwo
GM_Suit_strafe_024.lwo
GM_Suit_strafe_027.lwo
GM_Suit_strafe_030.lwo
;
; walking (gun up) (20) 5 ft/sec
#ANIM walkB
#FPS 10
;GM_Suit_walkB_001.lwo
GM_Suit_walkB_002.lwo
;GM_Suit_walkB_003.lwo
GM_Suit_walkB_004.lwo
;GM_Suit_walkB_005.lwo
GM_Suit_walkB_006.lwo
;GM_Suit_walkB_007.lwo
GM_Suit_walkB_008.lwo
;GM_Suit_walkB_009.lwo
GM_Suit_walkB_010.lwo
;GM_Suit_walkB_011.lwo
GM_Suit_walkB_012.lwo
;GM_Suit_walkB_013.lwo
GM_Suit_walkB_014.lwo
;GM_Suit_walkB_015.lwo
GM_Suit_walkB_016.lwo
;GM_Suit_walkB_017.lwo
GM_Suit_walkB_018.lwo
;GM_Suit_walkB_019.lwo
GM_Suit_walkB_020.lwo
;
; strafe while shooting 2-handed (15)
#ANIM strafeB
#FPS 18
GM_Suit_strafeB_003.lwo
GM_Suit_strafeB_006.lwo
GM_Suit_strafeB_009.lwo
GM_Suit_strafeB_012.lwo
GM_Suit_strafeB_015.lwo
GM_Suit_strafeB_018.lwo
GM_Suit_strafeB_021.lwo
GM_Suit_strafeB_024.lwo
GM_Suit_strafeB_027.lwo
GM_Suit_strafeB_030.lwo
;
; running with 2-handed (15) 10 ft/sec
#ANIM rungunB
#FPS 18
GM_Suit_rungunB_003.lwo
GM_Suit_rungunB_006.lwo
GM_Suit_rungunB_009.lwo
GM_Suit_rungunB_012.lwo
GM_Suit_rungunB_015.lwo
GM_Suit_rungunB_018.lwo
GM_Suit_rungunB_021.lwo
GM_Suit_rungunB_024.lwo
GM_Suit_rungunB_027.lwo
GM_Suit_rungunB_030.lwo
;
; shoot handed animation (6)
#ANIM attackD
#FPS 20
GM_Suit_attackD_001.lwo
GM_Suit_attackD_002.lwo
GM_Suit_attackD_003.lwo
GM_Suit_attackD_004.lwo
GM_Suit_attackD_005.lwo
GM_Suit_attackD_006.lwo
GM_Suit_attackD_007.lwo
;
; breathe (2 handed weapon) (10)
#ANIM breatheB
#FPS 2.5
;GM_Suit_breatheB_003.lwo
GM_Suit_breatheB_006.lwo
;GM_Suit_breatheB_009.lwo
GM_Suit_breatheB_012.lwo
;GM_Suit_breatheB_015.lwo
GM_Suit_breatheB_018.lwo
;GM_Suit_breatheB_021.lwo
GM_Suit_breatheB_024.lwo
;GM_Suit_breatheB_027.lwo
GM_Suit_breatheB_030.lwo
;
; idle (1 handed weapon) (7)
#ANIM idleA
#FPS 3
;GM_Suit_idleA_001.lwo
GM_Suit_idleA_002.lwo
;GM_Suit_idleA_003.lwo
GM_Suit_idleA_004.lwo
;GM_Suit_idleA_005.lwo
GM_Suit_idleA_006.lwo
;GM_Suit_idleA_007.lwo
GM_Suit_idleA_008.lwo
;GM_Suit_idleA_009.lwo
GM_Suit_idleA_010.lwo
;GM_Suit_idleA_011.lwo
GM_Suit_idleA_012.lwo
;GM_Suit_idleA_013.lwo
GM_Suit_idleA_014.lwo
;GM_Suit_idleA_015.lwo
;
; idle (2 handed weapon) (15)
#ANIM idleB
#FPS 6
GM_Suit_idleB_001.lwo
GM_Suit_idleB_002.lwo
GM_Suit_idleB_003.lwo
GM_Suit_idleB_004.lwo
GM_Suit_idleB_005.lwo
GM_Suit_idleB_006.lwo
GM_Suit_idleB_007.lwo
GM_Suit_idleB_008.lwo
GM_Suit_idleB_009.lwo
GM_Suit_idleB_010.lwo
GM_Suit_idleB_011.lwo
GM_Suit_idleB_012.lwo
GM_Suit_idleB_013.lwo
GM_Suit_idleB_014.lwo
GM_Suit_idleB_015.lwo
;
#ANIM shock
#FPS 18
GM_Suit_shock_001.lwo
GM_Suit_shock_002.lwo
GM_Suit_shock_003.lwo
GM_Suit_shock_004.lwo
;
; dancing (12) 10 ft/sec
#ANIM dance
#FPS 18
GM_Suit_dance_002.lwo
GM_Suit_dance_004.lwo
GM_Suit_dance_006.lwo
GM_Suit_dance_008.lwo
GM_Suit_dance_010.lwo
GM_Suit_dance_012.lwo
GM_Suit_dance_014.lwo
GM_Suit_dance_016.lwo
GM_Suit_dance_018.lwo
GM_Suit_dance_020.lwo
GM_Suit_dance_022.lwo
GM_Suit_dance_024.lwo
;
; breathe (sitting) (10)
#ANIM breatheC
#FPS 2.5
;GM_Suit_breatheC_001.lwo
GM_Suit_breatheC_002.lwo
;GM_Suit_breatheC_003.lwo
GM_Suit_breatheC_004.lwo
;GM_Suit_breatheC_005.lwo
GM_Suit_breatheC_006.lwo
;GM_Suit_breatheC_007.lwo
GM_Suit_breatheC_008.lwo
;GM_Suit_breatheC_009.lwo
GM_Suit_breatheC_010.lwo
;